Coal Mine Turns |
Coal Mine Turns |
May 7 2008, 11:08 AM
Post
#1
|
|
|
Conductor ![]() ![]() Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 |
Hello All,
I'm trying to get a handle on makeing turns for the NS Pokey Route. I don't seem to be able to get one that is what I was looking for. What i see in my mined is being able to take string of empties to a mine and pick up a load of full cars. Also I see a thru train bring empties, and droping of at differance yards. When I make a turn in AGv4 I pick a yard track to start, then the mine industries tracks to switch out then back to where I started. This seems to be the way real RR work. What am I doing wrong, or can this be done the way I invisioned it. Thanks, Ed Lewis (edl) Lancaster, CA |
|
|
|
![]() |
May 15 2008, 07:56 AM
Post
#2
|
|
|
Conductor ![]() ![]() Group: Members Posts: 12 Joined: 22-April 08 From: Lancaster, CA USA Member No.: 155 |
Hello,
Yes It happens with all .acts that AG4 made turns or thru trains. I did not rename them, just left then the default. MSTS loads I pick the AG4 .acts then I get the "send/do not send" I ran other .acts that I have "Moving Coal" and all ran fine. So it is mystery to me. When I get home tonight I will remove all referance to this template and reload it. Thanks, Ed |
|
|
|
May 15 2008, 11:22 AM
Post
#3
|
|
|
Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 287 Joined: 6-January 07 From: United States Member No.: 14 |
Hello, Yes It happens with all .acts that AG4 made turns or thru trains. I did not rename them, just left then the default. MSTS loads I pick the AG4 .acts then I get the "send/do not send" I ran other .acts that I have "Moving Coal" and all ran fine. So it is mystery to me. When I get home tonight I will remove all referance to this template and reload it. Thanks, Ed Just a thought, you might want to look at the amount the rail car fill is set at. The Pokey route is pretty intense with scenery etc. that Train Simulator might be loading too many items in one tile etc. I had a similar issue with Cajon Pass in some of the more intense areas with many siding and too many different objects (Rolling Stock) loading in the area that I was starting in. I would try setting the car fill a bit lower for a few trys. Jim |
|
|
|
edl Coal Mine Turns May 7 2008, 11:08 AM
nbeveridge QUOTE(edl @ May 7 2008, 11:08 AM) Hello A... May 7 2008, 05:01 PM
edl Hello,
Here is what I've tryed. . Here is wha... May 10 2008, 02:20 PM
nbeveridge QUOTE(edl @ May 10 2008, 02:20 PM) Hello,... May 12 2008, 06:30 AM
sgdavis QUOTE(nbeveridge @ May 12 2008, 07:30 AM)... May 12 2008, 07:25 PM
edl Hello All,
Thanks Norm, Steve. Now I have alot of... May 13 2008, 07:51 AM
nbeveridge QUOTE(edl @ May 13 2008, 07:51 AM) Hello ... May 13 2008, 05:16 PM
edl Hello Norm, Steve,
Sorry to say but it didn't... May 14 2008, 07:06 PM
sgdavis QUOTE(edl @ May 14 2008, 08:06 PM) Hello ... May 14 2008, 07:40 PM
nbeveridge QUOTE(edl @ May 14 2008, 07:06 PM) Hello ... May 15 2008, 06:02 AM
edl Hi Norm, Steve, and All,
The Pokey is back in the... May 16 2008, 10:25 PM
sgdavis QUOTE(edl @ May 16 2008, 11:25 PM) Hi Nor... May 17 2008, 03:19 PM![]() ![]() |
| Lo-Fi Version | Time is now: 23rd January 2026 - 07:21 AM |