Tank Trains, TOFC etc |
Tank Trains, TOFC etc |
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#1
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Conductor ![]() ![]() Group: Members Posts: 18 Joined: 28-February 07 From: United Kingdom Member No.: 33 ![]() |
Is there a way of setting up a template to handle trains with the following characteristics?
1) Tank Trains - switched as a single entity ( cars are not switched individually as they are interconnected for quick loading/unloading ). consist has end cars to terminate the consist eg TE-TT-TT-TT-TT-TT-TT-TT-TT-TS 2) TOFC cars with a single bogie where each car rests on the car in front... 3) Articulated Autoracks with a front and back to each car-pair |
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#2
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![]() Conductor ![]() ![]() Group: Members Posts: 26 Joined: 27-June 07 From: Chicoutimi,PQ/Fayetteville,OH Member No.: 67 ![]() |
What worked for me with unit trains is; I generated the activity,then went into the Activity editor,found the track for my pick-ups.I then right clicked on the particular cut of cars I was to pick up,clicked on properties and then changed them by using the editor to suit the commidity I wanted to use. The consist even keeps the same number logic for you drop-off.
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