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AT RR
post Jan 7 2009, 07:26 AM
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Steve or Anyone,
I have been working on a template for the Buffalo Route Beta, Everything was working fine, I generated over 25+ activities, with no problems car placement, etc.

The other night I updated the route to Beta 2. Most of the changes the route developer made was the addtion of signals. I ran route riter and found no errors and the explore mode and a test path work great with no problems.

When I generate a Activity everything in AG worked Ok until I go to run the Activity. I get the folowing error on the screen "failed to intialize activity manager". I have tried to run the Activity using train store and normal mode.
Is there any thing I can look for in any of the activity files that may cause this error?

Happy New Year.

Peter


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Peter

Arcadia Terminal Street & Dock Railroad
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jrmeindl
post Jan 9 2009, 08:13 PM
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QUOTE(AT RR @ Jan 7 2009, 07:26 AM) *
Steve or Anyone,
I have been working on a template for the Buffalo Route Beta, Everything was working fine, I generated over 25+ activities, with no problems car placement, etc.

The other night I updated the route to Beta 2. Most of the changes the route developer made was the addtion of signals. I ran route riter and found no errors and the explore mode and a test path work great with no problems.

When I generate a Activity everything in AG worked Ok until I go to run the Activity. I get the folowing error on the screen "failed to intialize activity manager". I have tried to run the Activity using train store and normal mode.
Is there any thing I can look for in any of the activity files that may cause this error?

Happy New Year.

Peter



Peter,

You might want to try cutting back the car fill parameters. I had this issue with Cajon Pass. With all the sidings, AG was placing too many cars for the activity to start based on my system.

Jim

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