Activity Manager |
Activity Manager |
Jan 7 2009, 07:26 AM
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#1
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![]() Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 148 Joined: 23-February 07 From: Leominster, MA United States Member No.: 29 |
Steve or Anyone,
I have been working on a template for the Buffalo Route Beta, Everything was working fine, I generated over 25+ activities, with no problems car placement, etc. The other night I updated the route to Beta 2. Most of the changes the route developer made was the addtion of signals. I ran route riter and found no errors and the explore mode and a test path work great with no problems. When I generate a Activity everything in AG worked Ok until I go to run the Activity. I get the folowing error on the screen "failed to intialize activity manager". I have tried to run the Activity using train store and normal mode. Is there any thing I can look for in any of the activity files that may cause this error? Happy New Year. Peter -------------------- Peter
Arcadia Terminal Street & Dock Railroad |
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Jan 11 2009, 07:45 PM
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#2
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![]() Train Master ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 148 Joined: 23-February 07 From: Leominster, MA United States Member No.: 29 |
Jim,
Thank you for the idea, I tried setting the world filler slider to no fill but with the same results. What I found was when the route had the signals added one signal added right at the upper exit from the mill complex. As a result over 25 of the sidings locations had their id numbers shifted resulting in a corrupt event table. I took the origional ACT and went back and reset every event matching the seed car consist numbers with the correct siding id number. I think I have everything working and have generated several switch lists getting the correct cars in the train and correct cars in the industries with only a problem with one. This problem was with one large path that touched all 5 regions and MS gave me the old "send/ don't send" high sign. Have to recheck the path. Another item I found was this route has slow frame rates around the large yard areas, as it turns out the track texture fiile used was 1,413KB I changed the file to another file that looks just as great and is only 265KB. What a great change in frame rates. I then used these files on other routes and places where there were problems around large yards and the speed loss was minimized. Peter -------------------- Peter
Arcadia Terminal Street & Dock Railroad |
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AT RR Activity Manager Jan 7 2009, 07:26 AM
sgdavis QUOTE(AT RR @ Jan 7 2009, 07:26 AM) Steve... Jan 7 2009, 09:44 AM
AT RR Steve,
Thank you for responding. In answer to your... Jan 7 2009, 02:46 PM
nbeveridge QUOTE(AT RR @ Jan 7 2009, 07:26 AM) Steve... Jan 7 2009, 05:22 PM
AT RR Norman,
Let me clarify no errors. RR does find som... Jan 8 2009, 08:42 AM
jrmeindl QUOTE(AT RR @ Jan 7 2009, 07:26 AM) Steve... Jan 9 2009, 08:13 PM![]() ![]() |
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