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Failed signal
dgionet
post Jun 26 2009, 08:46 PM
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Hi Steve,

I am actually working on the Midland Valley template and everthing is going great so far. I would like to simulate a failed signal at Glennvlle where there is a junction with the Rock Island line and AI traffic is expected to be present along the RI. The scenario is simply for the player train to stop at the failed signal, making sure everything is clear. The AI train along the Rock Island line will be required to do the same, wait one minute, then proceed ahead.

I have generated an activity, but the failed signal at Glennville doesn't appear failed anymore. I can manage otherwise to enforce additional instructions to the player to stop there, but before, is there a way for AG to transfer a failed signal from the ACT file to the SLG ACT file?

Thanks for your help



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Denis Gionet
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dgionet   Failed signal   Jun 26 2009, 08:46 PM
sgdavis   QUOTE(dgionet @ Jun 26 2009, 08:46 PM) Hi...   Jun 27 2009, 08:19 AM


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